AoeStats
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Nomad

502917435Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 41m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mapuche · Switzerland
1430
+14
🇨🇭 Aztecs · Switzerland
1411
+15
🇹🇼 Persians · Taiwan
1426
-16
🇫🇮 Spanish · Finland
1352
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,891 11:37 22:33 ⛏ Fish Boom FC
40 1,666 15:25 19:19 40:17 ⛏ Fish Boom FC
37 1,547 14:35 18:12 ⛏ Fish Boom FC
30 1,230 14:07 18:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,440 11,360 5,810 1,645 29,255 30,842
6,825 7,610 5,225 3,025 22,685 23,785
9,010 5,203 4,980 1,500 20,693 21,331
6,750 9,065 1,825 1,315 18,955 19,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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