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TDM7_Savannah

502917357Analyzed
1v1 DM · 2mo ago on Aug 29, 2026· 30m 25s· 2 players
Game mode
Death Match
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
1469
+8
vs
🇻🇳 Magyars · Vietnam
1265
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 2,179 — — —
71 2,167 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,170 21,346 32,025 5,750 82,291 38,175
19,405 33,565 15,070 11,560 79,600 39,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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