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502915503Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 3m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
1107
+13
🇧🇷 Persians · Brazil
1089
+14
🇬🇧 Chinese · United Kingdom
970
+19
🇷🇴 Celts · Romania
1102
-18
🇬🇧 Magyars · United Kingdom
1036
-15
🇷🇺 Maya · Russia
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 245
71 227
33 105
28 91
25 79
19 61

Resources

Player Food Wood Gold Stone Spent Collected
700 100 0 0 800 726
450 100 50 0 600 310
350 100 0 0 450 366
450 0 0 0 450 296
350 0 0 0 350 237
300 0 0 0 300 312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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