AoeStats
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TL Fortress

502915302Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 45m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Jurchens · Australia
1571
+16
🇺🇾 Vietnamese · Uruguay
1543
+17
🇮🇹 Dravidians · Italy
1490
+20
🇦🇹 Bohemians · Austria
1647
-21
🇩🇪 Bengalis · Germany
1565
-17
🇬🇧 Magyars · United Kingdom
1510
-15
Player eAPM Actions Feudal Castle Imperial Opening
84 3,833 5:24 9:27 23:46 ⛏ Fast Castle
81 3,675 5:21 9:27 24:13 ⛏ Fast Castle
72 3,256 4:52 9:02 23:51 ⛏ Fast Castle
62 2,830 5:51 9:31 27:27 ⛏ Fast Castle
59 2,699 5:34 9:29 23:02 ⛏ Fast Castle
46 2,077 6:08 9:57 24:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,075 18,305 32,035 1,760 92,175 95,225
34,015 22,961 27,510 1,840 86,326 93,950
23,095 35,778 19,760 2,900 81,533 95,977
36,075 20,440 19,800 5,170 81,485 86,564
25,300 32,725 14,735 3,415 76,175 78,894
28,305 24,543 17,375 1,365 71,588 82,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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