AoeStats
← Michel Brioche

Nomad

502912796Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 32m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Dravidians · Colombia
1308
+14
🇨🇴 Vikings · Colombia
1288
+15
🇫🇷 Celts · France
1271
-15
🇫🇷 Italians · France
1258
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,493 14:58 18:34 ⛏ Fish Boom FC
40 1,324 12:38 19:20 ⛏ Fish Boom FC into Galleys
31 1,027 15:15 22:30 ⛏ Fish Boom FC
29 943 13:32 19:40 28:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,210 10,310 3,395 1,700 29,615 30,564
8,285 11,445 2,175 950 22,855 23,733
7,725 8,375 3,730 1,630 21,460 25,274
6,790 6,491 2,045 850 16,176 17,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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