AoeStats
← Robin5hood

Yucatan

502912048Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 59m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Huns · Poland
1463
+8
🇬🇧 Jurchens · United Kingdom
1454
+8
🇵🇱 Italians · Poland
1060
+24
vs
🇨🇳 Cumans · China
1270
-13
🇨🇳 Maya · China
1270
-13
🇨🇳 Huns · China
1244
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,776 12:15 16:23 39:40 ⚔ FC into Scouts
44 2,631 9:19 20:11 40:49 ⛏ Fast Castle
42 2,512 11:14 15:59 33:37 ⛏ Fast Castle
39 2,327 10:01 21:35 43:19 ⚔ Skirmisher Rush
33 1,994 10:22 16:18 40:34 ⛏ Fast Castle
20 1,188 9:29 20:25 40:25 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,980 17,071 30,170 3,650 94,871 108,282
29,835 28,363 33,055 3,000 94,253 99,619
34,840 27,310 24,320 4,630 91,100 121,864
22,030 13,038 27,565 1,700 64,333 70,051
23,215 17,948 8,980 4,875 55,018 61,272
15,315 13,404 9,165 3,100 40,984 47,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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