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TL Fortress

502911555Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 13m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
1635
+12
🇩🇪 Bengalis · Germany
1549
+16
🇬🇧 Magyars · United Kingdom
1491
+19
vs
🇦🇺 Jurchens · Australia
1588
-17
🇺🇾 Vietnamese · Uruguay
1559
-16
🇮🇹 Dravidians · Italy
1504
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 937 5:57 9:32 — ⛏ Fast Castle
59 794 5:51 9:26 — ⛏ Fast Castle
57 774 6:00 9:48 — ⛏ Fast Castle
53 722 6:08 9:49 — ⛏ Fast Castle
42 566 6:02 9:52 — ⛏ Fast Castle
39 529 4:59 9:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 2,925 200 300 7,425 6,829
3,675 2,516 200 200 6,591 6,191
3,400 2,585 200 200 6,385 5,925
3,225 2,095 440 200 5,960 5,432
3,275 2,240 200 200 5,915 5,296
3,250 2,205 200 200 5,855 5,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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