AoeStats
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Nomad

502911134Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1181
+12
🇨🇳 Romans · China
1150
+14
🇹🇼 Spanish · Taiwan
1126
+15
🇹🇼 Lithuanians · Taiwan
1082
+17
🇫🇷 Magyars · France
1130
-16
🇫🇷 Bengalis · France
1124
-16
🇫🇷 Vietnamese · France
1118
-15
🇫🇷 Tatars · France
1016
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,359 13:44 17:31 47:17 ⛏ Fish Boom FC
32 1,638 15:29 22:20 49:12 ⛏ Fish Boom FC
31 1,600 20:13 27:28 50:05 ⛏ Fish Boom FC
31 1,576 12:55 21:54 41:06 ⛏ Fast Castle
29 1,475 15:41 20:32 40:20 ⛏ Fish Boom FC
29 1,475 15:12 20:26 41:53 ⛏ Fish Boom FC
27 1,380 15:26 20:49 43:44 ⛏ Fast Castle
23 1,171 15:11 28:14 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,590 15,154 12,155 2,090 51,989 57,088
23,760 12,255 10,485 3,640 50,140 69,006
23,555 12,891 8,115 5,150 49,711 52,819
19,510 17,470 7,470 3,100 47,550 51,066
K
16,670 9,594 8,700 1,615 36,579 37,973
14,695 10,777 4,625 1,915 32,012 35,363
12,760 9,740 5,205 850 28,555 32,661
11,025 10,595 1,755 1,980 25,355 29,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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