AoeStats
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Four Lakes

502911025Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 30m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Vietnamese · Sri Lanka
850
+12
🇱🇰 Japanese · Sri Lanka
838
+11
🇱🇰 Dravidians · Sri Lanka
708
+16
🇰🇿 Armenians · Kazakhstan
741
-13
🇮🇳 Italians · India
707
-12
🇪🇪 Bulgarians · Estonia
702
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,170 10:36 23:26 ⚔ Archer Rush
19 583 10:02 24:22 ⚔ M@A into Towers into Archers
14 428 11:46 ⚔ Fish Boom into Skirms
10 301 9:27 16:53 ⛏ Fish Boom FC
9 283 11:27 22:23 ⛏ Fast Castle
7 211 11:43 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,020 7,240 2,355 100 16,715 18,010
6,950 6,721 1,610 100 15,381 15,994
7,140 5,255 1,770 600 14,765 15,898
5,180 4,985 2,390 790 13,345 16,025
3,700 2,930 655 405 7,690 9,475
2,575 2,810 505 125 6,015 7,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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