AoeStats
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Black Forest

502910587Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 27m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Teutons · South Africa
1129
+14
🇺🇸 Persians · United States
1129
+14
1059
+17
🇹🇼 Cumans · Taiwan
1058
+17
🇫🇷 Celts · France
1139
-18
🇲🇽 Britons · Mexico
1102
-16
🇧🇷 Persians · Brazil
1046
-14
🇧🇷 Huns · Brazil
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 848 12:56 19:22 ⚔ Archer Rush
28 776 10:07 24:51 ⚔ Towers into Fast Imp
26 718 13:41 18:33 ⛏ FC into Fish Boom
25 675 11:19 17:50 ⛏ Fish Boom FC
22 597 13:27 21:30 ⛏ Fast Castle
22 597 12:10 24:23 ⚔ Scout Rush
16 433 13:09 17:55 ⛏ Fish Boom FC
14 389 12:14 23:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,870 6,870 1,740 265 16,745 18,220
6,975 5,650 250 400 13,275 16,578
7,350 5,122 200 340 13,012 16,239
5,725 4,352 2,080 685 12,842 13,513
5,400 5,021 250 1,165 11,836 13,319
5,270 2,873 1,210 1,500 10,853 11,014
5,395 4,210 300 340 10,245 12,127
3,425 2,345 865 1,425 8,060 8,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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