AoeStats
← Garp

QS Arena

502910226Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
807
+12
🇧🇷 Britons · Brazil
629
+20
🇪🇸 Vietnamese · Spain
615
+21
🇧🇷 Romans · Brazil
598
+21
🇹🇷 Slavs · Türkiye
816
-23
🇺🇸 Celts · United States
717
-19
🇵🇰 Tatars · Pakistan
703
-18
🇪🇨 Teutons · Ecuador
631
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,555 7:39 15:48 27:02 ⛏ Fast Castle
24 1,275 8:54 15:00 32:07 ⛏ Fast Castle
22 1,161 17:04 21:37 36:15 ⛏ Fast Castle
22 1,157 9:54 14:52 31:41 ⛏ Fast Castle
21 1,097 12:51 20:48 29:51 ⚔ Archer Rush
16 828 10:06 22:45 46:22 ⚔ Skirmisher Rush
11 580 10:17 22:51 37:59
7 385 10:47 18:43 45:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,595 21,535 16,490 4,950 81,570 97,915
30,185 8,190 21,485 850 60,710 77,295
17,025 23,735 6,490 1,685 48,935 50,093
19,480 12,345 12,485 3,615 47,925 56,508
13,995 18,785 11,120 2,880 46,780 52,057
17,520 15,955 5,720 2,405 41,600 45,532
10,575 15,735 13,185 2,050 41,545 48,671
13,340 9,755 6,930 1,550 31,575 48,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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