AoeStats
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Four Lakes

502910201Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 55m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
943
+19
🇬🇧 Japanese · United Kingdom
918
+21
🇩🇰 Cumans · Denmark
841
+24
🇩🇰 Bohemians · Denmark
1020
-21
🇩🇰 Cumans · Denmark
1019
-21
🇩🇰 Armenians · Denmark
1018
-21
Player eAPM Actions Feudal Castle Imperial Opening
30 1,659 10:09 17:31 44:04 ⛏ Fast Castle
30 1,665 10:33 15:48 ⛏ Fast Castle
22 1,231 11:54 17:38 37:19 ⛏ Fast Castle
21 1,171 11:24 18:20 32:29 ⛏ Fish Boom
17 914 12:33 20:03 34:38 ⛏ Fast Castle
17 948 9:50 22:54 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,040 27,375 13,320 2,900 60,635 68,984
23,630 10,890 15,630 5,740 55,890 66,092
21,915 15,190 12,410 3,200 52,715 56,805
20,425 15,719 10,000 3,110 49,254 56,134
12,730 12,657 5,665 2,805 33,857 45,955
15,305 12,263 2,695 1,100 31,363 32,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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