AoeStats
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Arena

502909588Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 29, 2026· 26m 32s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇹🇷 Chinese · Türkiye
1514
+18

Team 7

Victory
🇺🇸 Aztecs · United States
1503
+19

Team 8

Victory
🇷🇴 Turks · Romania
1474
+20

Team 9

Victory
🇮🇳 Huns · India
1720
+9

Team 10

Defeat
🇬🇧 Bohemians · United Kingdom
1427
-10

Team 11

Defeat
🇺🇸 Ethiopians · United States
1644
-20

Team 12

Defeat
🇦🇱 Italians · Albania
1555
-16

Team 13

Defeat
🇮🇳 Magyars · India
1607
-19
Player eAPM Actions Feudal Castle Imperial Opening
80 2,129
67 1,773 ⚔ Archer Rush
66 1,740
59 1,562
58 1,551 ⚔ Scout Rush
53 1,399
45 1,198
39 1,047 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,590 56,610 70,700 125 165,025 24,062
50,740 18,050 76,750 35 145,575 67,278
40,135 13,305 48,790 50 102,280 13,255
8,020 38,890 41,255 700 88,865 5,829
19,340 17,015 40,585 70 77,010 34,605
4,245 1,850 3,895 50 10,040 0
T
4,195 550 3,370 0 8,115 1,107
1,270 1,650 995 0 3,915 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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