AoeStats
← [PYSA] - Abusamadres Jones

Arabia

502909053Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 17m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1228
+15
🇫🇷 Franks · France
1228
+15
🇦🇷 Wei · Argentina
1220
-16
🇺🇸 Japanese · United States
1194
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 811 10:33 ⚔ Archer Rush
34 578 10:10 ⚔ Scout Rush
28 479 10:29 ⚔ Scout Rush
18 301 11:31 17:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,630 2,238 550 0 5,418 5,803
3,020 1,993 50 0 5,063 5,620
2,820 1,991 50 0 4,861 5,444
2,925 1,555 250 0 4,730 5,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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