AoeStats
← Ageofspain

Black Forest

502908299Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1150
+14
🇧🇪 Inca · Belgium
1142
+14
🇪🇸 Chinese · Spain
1101
-14
🇬🇧 Japanese · United Kingdom
1094
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,055 11:48 17:50 40:38 ⛏ Fast Castle
29 1,350 11:26 22:26 34:54 ⛏ Fast Castle
14 652 13:31 21:56 35:47 ⛏ Fast Castle
11 495 13:33 19:52 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,200 34,835 8,740 2,985 70,760 79,710
13,425 25,856 9,260 2,395 50,936 56,526
17,810 10,004 5,355 970 34,139 44,702
9,775 9,269 2,775 1,775 23,594 30,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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