AoeStats
← 嘎喵汪

QS Arena

502908036Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 64m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
956
+14
🇨🇳 Celts · China
955
+14
🇨🇳 Portuguese · China
925
-15
🇲🇽 Romans · Mexico
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,241 7:49 11:45 27:47 ⛏ Fast Castle
28 1,768 8:46 16:49 31:27 ⛏ Fast Castle
26 1,645 7:01 16:34 35:11 ⛏ Fast Castle
23 1,466 9:08 13:16 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,660 26,028 26,345 5,800 118,833 134,066
42,675 30,500 24,480 3,650 101,305 129,086
21,880 29,790 21,170 5,065 77,905 81,664
12,775 16,680 12,145 5,445 47,045 75,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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