AoeStats
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Black Forest

502907854Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 5m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1311
+16
🇨🇳 Romans · China
1294
+17
🇨🇳 Khmer · China
1276
+17
🇨🇳 Mongols · China
1271
+18
🇷🇴 Khmer · Romania
1343
-19
🇫🇷 Wei · France
1303
-17
🇧🇷 Lithuanians · Brazil
1293
-16
🇩🇪 Romans · Germany
1285
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 322
45 230
34 176
25 130
24 125
22 114
20 102
9 44

Resources

Player Food Wood Gold Stone Spent Collected
850 150 0 0 1,000 961
700 225 0 0 925 847
750 100 50 0 900 785
500 225 50 0 775 660
600 149 0 0 749 586
600 68 0 0 668 478
400 187 50 0 637 624
0 0 0 0 0 508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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