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502907730Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1340
+12
🇫🇷 Burgundians · France
1294
+14
1280
+15
🇭🇰 Bohemians · Hong Kong SAR China
1250
+16
🇲🇽 Khmer · Mexico
1336
-18
🇮🇹 Ethiopians · Italy
1256
-14
🇪🇸 Franks · Spain
1228
-13
🇨🇳 Koreans · China
1190
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,225 10:19 16:08 39:53 ⛏ Fast Castle
44 1,966 10:32 24:11 34:33 ⚔ Skirmisher Rush
34 1,522 10:12 23:35 38:50 ⚔ Towers FC
31 1,376 10:43 15:19 34:37 ⛏ Fast Castle
28 1,279 11:32 16:08 31:39 ⛏ Fast Castle
27 1,236 7:46 16:09 33:26 ⛏ Fast Castle
24 1,064 11:18 15:21 39:51 ⛏ Fast Castle
21 936 10:27 14:58 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,545 11,005 21,395 1,730 64,675 70,180
22,260 10,460 14,020 1,050 47,790 51,302
20,380 11,090 12,820 1,510 45,800 53,653
14,635 15,180 5,575 2,205 37,595 44,962
17,405 12,919 4,970 1,910 37,204 40,487
9,650 17,905 6,995 2,210 36,760 41,415
12,075 13,348 7,985 965 34,373 46,240
14,705 6,450 6,515 2,700 30,370 35,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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