AoeStats
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QS Arena

502907548Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 28m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mapuche · France
1535
+22
🇫🇷 Gurjaras · France
1512
+11
🇻🇳 Italians · Vietnam
1434
-12
🇫🇷 Cumans · France
1355
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 1,564 6:23 17:27 ⛏ Fast Castle
52 1,472 8:59 12:47 ⛏ Fast Castle
38 1,074 8:46 13:01 ⛏ Fast Castle
20 574 7:55 12:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,000 11,240 8,375 1,530 28,145 29,153
11,885 6,960 7,000 750 26,595 27,506
9,700 6,035 3,590 300 19,625 20,632
3,745 3,500 620 235 8,100 8,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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