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QS Arena

502907455Analyzed
4v4 RM · 3h ago on Aug 29, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1437
+9
🇧🇷 Khmer · Brazil
1380
+11
🇬🇧 Britons · United Kingdom
1357
+12
🇨🇳 Japanese · China
1348
+13
🇹🇼 Shu · Taiwan
1292
-12
🇲🇽 Poles · Mexico
1287
-12
🇫🇷 Cumans · France
1273
-11
🇫🇷 Franks · France
1248
-10
Player eAPM Actions Feudal Castle Imperial Opening
Primitivo Persians
35 1,587 7:45 12:46 30:59 ⛏ Fast Castle
Athgar Franks
33 1,539 9:17 13:14 33:58 ⛏ Fast Castle
27 1,262 8:13 12:41 32:06 ⛏ Fast Castle
【】 Japanese
26 1,177 8:56 12:28 32:10 ⛏ Fast Castle
☛ calim36 Cumans
22 1,022 9:40 18:17 42:47 ⛏ Fast Castle
18 810 8:18 14:37 32:41 ⛏ Fast Castle
0 19
0 9

Resources

Player Food Wood Gold Stone Spent Collected
31,515 17,900 18,180 1,050 68,645 73,108
25,220 18,845 9,295 3,640 57,000 73,852
19,420 19,667 10,005 3,790 52,882 63,550
24,695 11,240 14,390 1,555 51,880 65,091
22,685 20,810 7,335 850 51,680 54,549
9,470 9,560 5,200 1,690 25,920 30,382
0 0 0 0 0 50
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.