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502907375Analyzed
2v2 RM · 10d ago on Aug 29, 2026· 48m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1163
+15
🇩🇪 Dravidians · Germany
1148
+15
🇦🇷 Inca · Argentina
1150
-16
🇦🇷 Byzantines · Argentina
1122
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,648 11:00 14:41 33:39 ⛏ Fast Castle
29 1,415 9:52 21:56 35:45 ⚔ Archer Rush
26 1,264 10:03 20:48 33:29 ⛏ Fast Castle
18 900 12:23 18:02 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,770 14,130 7,505 5,050 53,455 57,854
24,920 9,831 15,655 950 51,356 68,553
23,170 14,022 6,845 2,995 47,032 50,458
11,335 10,390 5,065 1,585 28,375 29,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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