AoeStats
← Prince_Ali

Four Lakes

502906723Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 62m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1155
+15
🇫🇷 Wu · France
1151
+15
🇫🇷 Franks · France
1149
+16
🇧🇷 Dravidians · Brazil
1167
-17
🇩🇰 Vikings · Denmark
1163
-17
🇫🇷 Japanese · France
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,628 11:03 17:35 39:15 ⛏ Fish Boom FC
23 1,414 11:16 24:02 37:34 ⚔ Fish Boom into Archers
21 1,318 12:42 20:16 35:25 ⛏ Fish Boom FC
15 931 11:38 28:06 ⚔ Fish Boom into Archers into Scouts
15 923 11:09 20:02 38:35 ⚔ M@A FC
13 844 13:20 18:19 33:47 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,245 32,852 22,565 1,160 90,822 112,827
18,570 27,177 17,130 5,500 68,377 88,303
22,040 18,555 12,300 3,000 55,895 57,616
20,665 12,485 8,210 4,100 45,460 46,045
17,085 14,675 5,450 2,100 39,310 44,248
13,400 12,070 5,000 2,150 32,620 35,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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