AoeStats
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TDM7_Fez

502906587Analyzed
1v1 DM · 12d ago on Aug 29, 2026· 26m 39s· 2 players
Game mode
Death Match
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1480
+7
🇻🇳 Georgians · Vietnam
1254
-7
Player eAPM Actions Feudal Castle Imperial Opening
78 2,066
63 1,667

Resources

Player Food Wood Gold Stone Spent Collected
37,645 20,130 26,915 8,800 93,490 47,457
28,880 26,317 20,905 7,100 83,202 31,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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