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OldArena

502906552Analyzed
1v1 RM · 2mo ago on Aug 29, 2026· 38m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Time Limit
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Lithuanians · Ukraine
1425
+8
vs
🇷🇺 Malay · Russia
1230
-8
Player eAPM Actions Feudal Castle Imperial Opening
74 2,837 9:30 13:13 34:10 ⛏ Fast Castle
62 2,393 8:52 21:01 36:48 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,140 14,025 6,075 1,230 35,470 36,703
10,000 12,290 2,955 1,705 26,950 27,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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