AoeStats
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Black Forest

502906497Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1204
+3
🇨🇳 Britons · China
1141
+4
🇹🇼 Bohemians · Taiwan
1094
+6
🇹🇼 Slavs · Taiwan
1080
+6
🇦🇷 Jurchens · Argentina
914
-7
🇨🇳 Lithuanians · China
873
-6
🇨🇳 Huns · China
825
-5
🇺🇸 Teutons · United States
672
-2
Player eAPM Actions Feudal Castle Imperial Opening
48 235
30 146
18 91
15 75
12 58
9 45
8 41
1 3

Resources

Player Food Wood Gold Stone Spent Collected
750 150 50 0 950 778
650 247 0 0 897 813
550 86 0 0 636 408
450 0 50 0 500 541
250 161 50 0 461 125
100 51 0 0 151 178
0 0 0 0 0 114
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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