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QS Arena

502906472Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 50m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1053
+13
🇹🇼 Huns · Taiwan
1031
+14
🇹🇼 Saracens · Taiwan
1022
+15
🇨🇳 Japanese · China
956
+18
🇧🇷 Khmer · Brazil
1034
-17
🇧🇷 Wei · Brazil
1015
-16
🇦🇷 Hindustanis · Argentina
977
-14
🇨🇴 Bohemians · Colombia
958
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,042 8:48 14:01 27:33 ⛏ Fast Castle
34 1,729 8:23 12:30 26:36 ⛏ Fast Castle
33 1,687 7:59 12:56 30:43 ⛏ Fast Castle
29 1,486 8:50 12:32 29:53 ⛏ Fast Castle
24 1,228 8:19 12:40 25:49 ⛏ Fast Castle
18 923 9:18 14:05 30:59 ⛏ Fast Castle
16 834 8:53 13:12 31:45 ⛏ Fast Castle
14 733 10:43 14:16 27:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,055 33,115 19,575 2,795 77,540 84,991
27,095 31,015 10,625 3,655 72,390 85,076
31,890 17,067 21,695 1,500 72,152 83,003
25,895 29,245 9,710 2,490 67,340 82,720
24,280 17,130 8,540 1,200 51,150 53,518
25,980 9,575 14,285 755 50,595 57,907
22,340 18,040 5,185 2,445 48,010 54,849
12,480 8,660 6,080 2,560 29,780 33,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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