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Coastal Forest

502906148Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1300
+11
🇹🇼 Franks · Taiwan
1276
+12
🇹🇼 Vietnamese · Taiwan
1210
+15
🇹🇼 Magyars · Taiwan
1088
+21
🇦🇷 Khmer · Argentina
1224
-16
🇧🇷 Aztecs · Brazil
1194
-15
🇺🇸 Persians · United States
1194
-15
🇫🇷 Magyars · France
1165
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 2,812 8:55 23:28 ⚔ Archer Rush
38 1,518 11:26 15:17 33:28 ⛏ Fast Castle
35 1,397 10:47 14:28 33:43 ⛏ Fast Castle
34 1,334 9:22 23:46 ⚔ Archer Rush
30 1,175 11:16 16:35 ⛏ Fast Castle
22 880 10:37 16:57 ⛏ Fish Boom FC
19 768 12:08 22:35 37:40 ⚔ Fish Boom into Scouts
19 772 9:43 21:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,975 14,485 11,615 1,085 41,160 43,382
13,475 13,010 7,415 850 34,750 41,286
10,740 13,876 7,910 800 33,326 35,935
9,675 9,148 4,625 580 24,028 26,409
10,455 4,960 3,970 2,865 22,250 30,994
10,100 7,190 2,760 425 20,475 22,198
4,850 7,336 5,955 330 18,471 22,586
8,315 4,945 2,000 1,635 16,895 19,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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