AoeStats
← Tx8 | AlexisCubo

QS Arena

502906079Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 6m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1280
+20
🇹🇼 Shu · Taiwan
1276
+16
🇨🇳 Magyars · China
1222
+18
🇨🇱 Khmer · Chile
1129
+22
vs
🇬🇧 Huns · United Kingdom
1380
-23
🇳🇱 Chinese · Netherlands
1347
-21
🇹🇷 Cumans · Türkiye
1271
-18
🇹🇷 Khmer · Türkiye
1067
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 377 — — —
53 344 — — —
46 300 — — —
38 249 — — —
32 206 — — —
31 202 — — —
24 157 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 375 50 0 2,075 2,763
1,250 275 0 0 1,525 1,888
1,250 250 0 0 1,500 1,837
1,000 375 0 0 1,375 2,161
950 375 50 0 1,375 2,014
1,200 100 0 0 1,300 2,348
950 300 50 0 1,300 1,962
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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