AoeStats
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QS Arena

502905981Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 5m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1115
+10
🇨🇦 Mongols · Canada
1032
+14
🇵🇪 Celts · Peru
1026
+14
🇦🇺 Hindustanis · Australia
889
+20
🇫🇷 Italians · France
1026
-17
🇮🇹 Aztecs · Italy
985
-15
🇨🇳 Persians · China
973
-14
🇨🇳 Teutons · China
935
-12
Player eAPM Actions Feudal Castle Imperial Opening
86 448
75 393
50 262
18 93
13 69
13 67
9 48
2 9

Resources

Player Food Wood Gold Stone Spent Collected
1,300 250 0 0 1,550 1,801
1,150 375 0 0 1,525 1,785
850 350 50 0 1,250 1,259
600 300 0 0 900 1,333
650 250 0 0 900 895
600 150 0 0 750 1,010
450 300 0 0 750 1,103
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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