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Black Forest

502905458Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 40m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1596
+2
🇩🇪 Ethiopians · Germany
1067
+18
🇩🇪 Burgundians · Germany
911
+25
vs
🇹🇼 Spanish · Taiwan
1136
-13
🇪🇸 Britons · Spain
1112
-12
🇩🇪 Ethiopians · Germany
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,797 12:22 15:51 29:40 ⛏ Fast Castle
27 1,092 11:11 15:51 35:08 ⛏ Fast Castle
26 1,035 12:49 17:39 36:48 ⛏ Fast Castle
23 942 10:54 14:47 37:30 ⛏ Fast Castle
21 835 12:28 17:33 — ⛏ Fast Castle
10 407 14:09 29:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,345 9,725 10,370 2,900 42,340 42,838
11,545 10,967 6,995 1,770 31,277 34,038
11,550 10,613 5,225 1,545 28,933 35,566
13,675 10,130 2,365 1,560 27,730 31,615
9,110 12,119 4,110 1,325 26,664 29,621
6,695 4,292 1,400 1,040 13,427 14,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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