AoeStats
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Coastal

502905057Analyzed
1v1v1v1v1v1v1v1 RM · 12d ago on Aug 29, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇵🇪 Ethiopians · Peru
1234
+17

Team 11

Victory
🇧🇷 Burmese · Brazil
1230
+17

Team 12

Victory
🇳🇱 Chinese · Netherlands
1310
+14

Team 13

Victory
🇹🇼 Saracens · Taiwan
1372
+11

Team 6

Defeat
🇫🇷 Bohemians · France
1258
-15

Team 7

Defeat
🇸🇰 Dravidians · Slovakia
1318
-17

Team 8

Defeat
🇸🇰 Persians · Slovakia
1324
-18

Team 9

Defeat
🇦🇷 Italians · Argentina
1136
-22
Player eAPM Actions Feudal Castle Imperial Opening
44 1,594 ⚔ Archers into Scouts
32 1,138
28 1,009 ⚔ Skirms into Towers
22 794
22 784 ⚔ Skirmisher Rush
20 706
11 392
9 336

Resources

Player Food Wood Gold Stone Spent Collected
46,935 6,250 54,370 125 107,680 8,105
29,960 25,380 49,770 250 105,360 5,482
29,660 12,645 26,855 750 69,910 21,610
6,820 12,660 1,175 200 20,855 1,331
5,920 4,800 4,030 50 14,800 0
6,695 1,450 4,770 140 13,055 1,152
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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