AoeStats
← Don Sapu

Arabia

502903061Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 33m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1337
+10
🇫🇷 Burgundians · France
1314
+11
🇫🇷 Ethiopians · France
1275
+13
vs
🇨🇱 Ethiopians · Chile
1219
-12
🇨🇱 Teutons · Chile
1218
-12
🇨🇱 Inca · Chile
1163
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 1,725 12:14 19:05 — ⛏ Fast Castle
38 1,277 10:06 25:46 — ⚔ Archer Rush
34 1,149 10:22 27:04 — ⚔ Archers into Skirms
31 1,037 10:42 22:27 — ⚔ Scout Rush
23 772 10:47 22:56 — ⚔ Archer Rush
15 525 10:40 24:09 —

Resources

Player Food Wood Gold Stone Spent Collected
12,760 7,392 5,620 200 25,972 26,716
7,185 8,820 4,955 100 21,060 23,446
6,685 6,422 3,350 205 16,662 18,473
5,685 4,778 1,355 450 12,268 13,410
6,255 3,419 730 30 10,434 13,439
3,585 3,703 1,760 125 9,173 10,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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