AoeStats
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QS Arena

502902171Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 36m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1115
+17
🇨🇳 Burgundians · China
1104
+17
🇮🇳 Burgundians · India
1139
-17
🇨🇭 Bohemians · Switzerland
1117
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 2,624 8:05 12:01 25:39 ⛏ Fast Castle
38 1,390 8:14 12:46 26:47 ⛏ Fast Castle
33 1,229 7:42 14:42 29:17 ⛏ Fast Castle
18 650 8:22 12:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,225 16,740 9,900 2,950 49,815 51,537
19,765 10,635 12,395 130 42,925 47,876
16,360 11,730 5,985 1,600 35,675 40,315
11,160 6,698 4,995 1,690 24,543 26,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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