AoeStats
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Nomad

502901191Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 37m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1168
+15
🇨🇳 Koreans · China
1157
+15
🇹🇼 Malay · Taiwan
1137
+16
🇹🇼 Mongols · Taiwan
1109
+17
🇨🇳 Shu · China
1177
-18
🇩🇪 Maya · Germany
1166
-17
🇬🇧 Jurchens · United Kingdom
1105
-14
🇹🇼 Koreans · Taiwan
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,089 12:36 23:52 ⚔ Fish Boom into Towers into Galleys FC
46 1,735 15:44 21:40 ⚔ M@A Rush
44 1,669 12:41 17:36 ⛏ Fish Boom FC
38 1,416 14:48 20:12 ⚔ Fish Boom into Archers FC
37 1,391 12:29 16:10 34:16 ⛏ Fish Boom FC
33 1,250 13:56 20:32 ⛏ Fish Boom FC
26 962 15:02 19:39 ⛏ Fast Castle
23 866 14:07 19:04 31:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,675 12,350 5,210 2,280 36,515 37,949
9,575 12,950 4,690 3,650 30,865 33,934
9,525 10,623 3,335 1,525 25,008 25,307
11,580 8,385 2,650 950 23,565 28,954
6,850 10,105 1,915 2,775 21,645 23,540
10,675 6,482 2,105 1,785 21,047 23,052
7,040 6,647 1,785 1,700 17,172 18,312
6,450 5,074 910 970 13,404 14,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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