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Arabia

502900281Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 34m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1349
+11
🇵🇪 Malians · Peru
1278
+14
🇩🇪 Vietnamese · Germany
1240
+16
🇭🇰 Bohemians · Hong Kong SAR China
1185
+19
🇨🇳 Vietnamese · China
1264
-16
🇦🇷 Japanese · Argentina
1263
-16
🇭🇰 Persians · Hong Kong SAR China
1245
-15
🇻🇳 Maya · Vietnam
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,455 9:25 22:56 ⚔ Scout Rush
60 2,064 8:38 22:28 ⚔ Scout Rush
59 2,032 8:59 26:43 ⚔ Archers into Skirms
51 1,765 9:49 26:48 ⚔ Archer Rush
47 1,609 10:28 25:39 ⚔ Scout Rush
46 1,591 10:12 26:35 ⚔ Archer Rush
36 1,226 9:09 21:07 ⚔ Archer Rush
35 1,200 9:43 22:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,100 5,072 10,220 200 35,592 35,643
6,655 8,800 5,940 100 21,495 22,612
10,220 5,424 3,800 200 19,644 22,401
6,785 7,680 2,610 950 18,025 20,126
6,575 7,047 4,070 130 17,822 18,611
8,815 5,107 3,470 300 17,692 20,270
9,325 4,430 1,475 205 15,435 16,940
4,320 4,389 930 405 10,044 12,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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