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Coastal Forest

502900188Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 30m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1501
+14
🇹🇼 Huns · Taiwan
1478
+16
🇹🇼 Spanish · Taiwan
1471
+16
🇩🇪 Khitans · Germany
1456
+17
vs
🇭🇰 Magyars · Hong Kong SAR China
1503
-17
🇨🇳 Ethiopians · China
1462
-15
🇭🇰 Shu · Hong Kong SAR China
1462
-15
🇹🇼 Aztecs · Taiwan
1447
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,667 10:24 15:43 — ⛏ Fish Boom FC
49 1,517 10:08 23:59 — ⚔ Archer Rush
48 1,491 10:59 14:29 — ⛏ Fish Boom FC
48 1,476 9:26 23:42 — ⚔ Scout Rush
45 1,403 9:59 13:48 — ⛏ Fast Castle
45 1,386 10:38 21:19 — ⛏ Fish Boom into Galleys FC
45 1,400 9:13 23:34 — ⚔ M@A into Archers
32 983 11:11 19:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,060 6,921 2,830 1,530 21,341 22,601
7,050 8,605 4,470 200 20,325 22,473
6,825 9,779 1,750 1,170 19,524 21,706
11,410 4,771 1,450 325 17,956 19,187
6,275 7,155 3,870 100 17,400 19,599
5,630 5,690 2,555 200 14,075 16,096
4,475 4,824 4,370 200 13,869 13,697
5,050 4,925 1,585 200 11,760 12,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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