AoeStats
← xeterna1

Black Forest

502899420Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 43m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1242
+13
🇹🇼 Bohemians · Taiwan
1242
+13
🇹🇼 Persians · Taiwan
1242
+13
🇹🇼 Persians · Taiwan
1242
+13
vs
🇺🇸 Burgundians · United States
1212
-15
🇺🇾 Georgians · Uruguay
1172
-13
🇪🇸 Mongols · Spain
1165
-13
🇮🇹 Turks · Italy
1111
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,956 11:20 14:43 30:18 ⛏ Fish Boom FC
39 1,705 12:22 18:14 36:27 ⚔ Fish Boom into Archers FC
38 1,665 11:21 14:36 31:55 ⛏ Fish Boom FC
32 1,416 11:22 15:02 36:33 ⛏ Fast Castle
29 1,246 11:50 15:45 32:34 ⛏ Fast Castle
24 1,050 14:03 18:07 24:08 ⛏ Fish Boom FC into Fast Imp
20 879 12:07 15:42 34:10 ⛏ Fast Castle
19 838 10:59 17:32 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,525 21,300 15,335 5,500 74,660 84,645
25,990 21,115 16,320 1,700 65,125 81,403
22,880 20,346 12,005 1,385 56,616 71,014
20,510 18,750 8,925 3,090 51,275 66,026
18,200 20,036 6,185 1,505 45,926 59,517
15,600 14,330 3,815 995 34,740 40,775
11,880 10,385 11,130 950 34,345 41,590
13,950 8,448 5,035 1,995 29,428 31,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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