AoeStats
← Korya

QS Arena

502898907Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 47m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Goths · Kazakhstan
1031
+14
🇦🇹 Saracens · Austria
991
+16
🇬🇧 Turks · United Kingdom
981
+17
🇹🇷 Bohemians · Türkiye
1014
-17
🇹🇷 Goths · Türkiye
1006
-16
🇹🇷 Mongols · Türkiye
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,926 8:15 14:39 ⛏ Fast Castle
33 1,558 9:08 12:57 32:10 ⛏ Fast Castle
32 1,523 7:51 12:52 27:58 ⛏ Fast Castle
31 1,493 10:14 14:15 28:23 ⛏ Fast Castle
25 1,204 9:20 13:01 28:37 ⛏ Fast Castle
23 1,102 8:24 13:08 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,865 13,540 27,235 1,600 101,240 106,702
47,340 18,777 14,810 2,150 83,077 91,778
27,350 18,180 19,820 5,715 71,065 85,166
24,935 18,110 5,895 3,230 52,170 55,693
14,060 18,903 11,425 2,425 46,813 61,846
9,190 8,820 5,630 1,020 24,660 29,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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