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502898817Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 70m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1347
+17
🇨🇳 Chinese · China
1336
+18
🇫🇷 Burgundians · France
1323
+18
🇵🇪 Teutons · Peru
1290
+20
🇩🇪 Lithuanians · Germany
1465
-22
🇪🇸 Saracens · Spain
1404
-20
🇪🇸 Koreans · Spain
1319
-16
🇪🇸 Magyars · Spain
1298
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 4,391 8:43 22:14 40:54 ⚔ Scout Rush
60 4,226 9:11 20:58 43:57 ⚔ Scout Rush
57 4,030 9:15 21:58 47:01 ⚔ Archer Rush
53 3,754 10:56 14:23 42:13 ⛏ Fast Castle
37 2,565 10:27 13:48 37:33 ⛏ Fast Castle
37 2,604 10:27 14:38 43:31 ⚔ FC into Towers
29 2,054 10:04 16:43 44:21 ⛏ Fast Castle
29 2,033 9:08 24:48 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,605 34,257 52,085 4,415 147,362 150,051
55,900 25,390 29,220 2,230 112,740 120,260
60,510 17,440 26,855 4,650 109,455 114,932
47,825 40,735 17,295 2,800 108,655 130,031
49,750 29,175 25,560 2,150 106,635 109,559
31,290 42,430 15,340 1,515 90,575 93,652
34,895 34,806 15,690 3,330 88,721 90,145
19,120 20,179 8,155 2,050 49,504 50,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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