AoeStats
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Team Islands

502898110Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 5m 57s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1298
+15
🇨🇳 Dravidians · China
1270
+16
🇪🇸 Koreans · Spain
1256
+17
🇪🇸 Vikings · Spain
1244
+17
🇨🇳 Cumans · China
1320
-18
🇭🇰 Spanish · Hong Kong SAR China
1297
-17
🇦🇺 Turks · Australia
1238
-15
🇹🇼 Goths · Taiwan
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 501
74 443
69 410
56 333
46 275
38 227
22 133
12 72

Resources

Player Food Wood Gold Stone Spent Collected
1,150 275 0 0 1,425 1,449
1,200 225 0 0 1,425 1,510
1,100 125 50 0 1,275 1,127
900 300 50 0 1,250 1,358
900 150 50 0 1,100 1,084
900 150 50 0 1,100 1,033
900 150 0 0 1,050 857
850 125 0 0 975 1,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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