AoeStats
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QS Arena

502895646Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 33m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1083
+12
🇦🇺 Japanese · Australia
1060
+13
🇨🇦 Mongols · Canada
966
+18
946
+18
🇵🇪 Slavs · Peru
1024
-17
🇧🇷 Bulgarians · Brazil
1000
-46
1000
-46
🇫🇷 Mongols · France
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 904 7:29 16:16 28:38 ⛏ Fast Castle
22 741 9:45 14:19 ⛏ Fast Castle
21 696 7:56 12:47 ⛏ Fast Castle
18 596 9:40 13:53 31:07 ⛏ Fast Castle
15 500 8:02 13:04 ⛏ Fast Castle
12 419 9:41 15:12 32:14 ⛏ Fast Castle
10 328 9:50 27:11
8 258 9:42 17:41 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,785 9,090 5,950 950 29,775 36,892
12,145 10,470 3,430 900 26,945 28,507
10,225 7,890 4,550 850 23,515 31,124
6,820 6,935 2,105 790 16,650 19,538
7,375 4,860 3,280 750 16,265 19,806
6,190 4,555 1,065 1,600 13,410 15,646
6,290 3,570 1,270 1,380 12,510 12,275
5,195 4,260 670 200 10,325 11,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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