AoeStats
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Nomad

502895644Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 61m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Spanish · Israel
768
+11
🇨🇳 Huns · China
672
+16
🇮🇹 Khmer · Italy
691
-15
🇩🇪 Vikings · Germany
642
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,865 15:25 23:21 46:04 ⚔ Fish Boom into Archers
18 1,131 14:43 26:32 53:08 ⚔ Fish Boom into M@A FC
16 991 19:59 30:07 ⛏ Fish Boom into Fire Galleys FC
11 644 14:21 26:15 38:59 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,005 19,530 12,735 2,775 59,045 63,613
19,560 10,935 12,215 5,865 48,575 50,897
11,545 14,971 4,160 2,350 33,026 35,293
10,645 10,185 5,585 1,050 27,465 34,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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