AoeStats
← Olkem

Coastal Forest

502895462Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 22m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Lithuanians · Belgium
1310
+15
🇮🇳 Ethiopians · India
1302
+15
🇪🇸 Franks · Spain
1292
-15
🇺🇦 Italians · Ukraine
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 1,668 10:31 21:10 ⚔ Archer Rush
50 1,140 10:33 21:19 ⚔ Scout Rush
43 976 10:43 ⚔ Skirmisher Rush
40 904 11:37 21:45 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,725 3,655 2,525 200 10,105 10,673
5,190 2,979 950 0 9,119 10,382
4,145 3,149 1,025 0 8,319 9,155
3,745 3,377 100 125 7,347 8,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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