AoeStats
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Nomad

502895119Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 7m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
1114
+13
🇮🇹 Italians · Italy
1075
+15
🇮🇹 Huns · Italy
970
+20
vs
🇧🇴 Sicilians · Bolivia
1094
-18
🇩🇰 Wu · Denmark
1043
-16
🇯🇵 Japanese · Japan
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 196 — — — ⛏ Fish Boom
24 186 — — — ⛏ Fish Boom
24 189 — — —
22 171 — — — ⛏ Fish Boom
21 167 — — — ⛏ Fish Boom
9 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 950 50 100 1,800 1,074
900 850 0 0 1,750 1,544
550 875 50 100 1,575 845
700 715 0 0 1,415 1,122
1,100 250 50 0 1,400 1,188
350 778 0 200 1,328 762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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