AoeStats
← MineirodeOuro

Black Forest

502895004Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1426
+10
🇮🇳 Turks · India
1325
+15
🇵🇰 Italians · Pakistan
1258
+18
🇺🇸 Celts · United States
1317
-16
🇬🇧 Persians · United Kingdom
1306
-16
🇫🇷 Saracens · France
1306
-16
🇭🇰 Dravidians · Hong Kong SAR China
1258
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
47 203
44 190
41 179
13 55
12 51
10 43
8 33
4 17

Resources

Player Food Wood Gold Stone Spent Collected
750 150 0 0 900 867
250 0 50 0 300 251
150 15 50 0 215 163
150 0 0 0 150 50
0 0 50 0 50 44
0 0 0 0 0 90
0 0 0 0 0 90
0 0 0 0 0 136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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