AoeStats
← wok

QS Arena

502894802Analyzed
2v2 RM · 3mo ago on Aug 29, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1099
+16
🇨🇳 Burgundians · China
1088
+16
vs
🇨🇱 Spanish · Chile
1099
-16
🇹🇷 Japanese · Türkiye
1085
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,209 8:21 12:18 30:17 ⛏ Fast Castle
39 1,855 7:51 13:03 40:43 ⛏ Fast Castle
31 1,453 7:43 16:08 37:46 ⛏ Fast Castle
23 1,104 8:10 12:41 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,945 13,940 18,515 2,200 62,600 69,689
26,125 25,575 9,685 880 62,265 65,797
23,830 16,065 7,220 3,230 50,345 51,426
20,770 17,695 9,560 2,300 50,325 51,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.