AoeStats
← Beazy Beaz la Guêpe

Yucatan

502894738Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 50m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1057
+25
🇷🇺 Slavs · Russia
1043
+18
vs
🇨🇴 Lithuanians · Colombia
1178
-22
🇺🇸 Teutons · United States
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,288 10:27 15:44 33:53 ⛏ Fast Castle
20 1,019 12:42 20:29 39:15 ⚔ Scout Rush
19 960 10:26 19:13 38:39 ⛏ Fast Castle
17 843 11:16 17:17 46:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,150 18,980 16,855 1,775 56,760 71,530
17,560 11,876 11,395 2,900 43,731 48,715
18,005 14,916 7,330 2,700 42,951 50,576
13,190 10,600 5,050 1,685 30,525 32,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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