AoeStats
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Black Forest

502894589Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 39m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khmer · Denmark
994
+15
🇩🇰 Burgundians · Denmark
983
+16
🇨🇴 Khmer · Colombia
979
-16
🇩🇪 Portuguese · Germany
968
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,485 12:02 16:39 ⛏ Fast Castle
36 1,402 14:29 21:53 ⛏ Fast Castle
16 635 11:23 16:36 ⛏ Fast Castle
14 548 19:14 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,735 8,150 6,895 850 29,630 32,803
8,455 6,320 2,355 1,570 18,700 21,061
8,285 5,303 1,380 1,525 16,493 16,429
3,790 3,181 450 1,135 8,556 8,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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