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Glacis

502894453Analyzed
4 RM · 12d ago on Aug 29, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Victory
🇨🇳 Spanish · China
1269
🇦🇷 Mongols · Argentina
1188
🇨🇳 Teutons · China
1134
986
Player eAPM Actions Feudal Castle Imperial Opening
27 1,581 11:20 15:03 34:52 ⛏ Fast Castle
22 1,249 10:29 18:08 31:22 ⛏ Fast Castle
16 925 10:32 21:04 35:01 ⛏ Fast Castle
14 831 13:01 18:13 37:11 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,150 27,130 20,790 3,850 77,920 102,689
27,130 18,155 9,660 4,430 59,375 96,775
36,715 11,760 2,985 100 51,560 72,760
15,320 16,910 10,330 3,550 46,110 72,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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