AoeStats
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QS Arena

502893210Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 18m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1348
+14
🇹🇼 Spanish · Taiwan
1334
+14
🇹🇼 Bohemians · Taiwan
1326
+15
🇹🇼 Franks · Taiwan
1307
+16
🇳🇱 Burgundians · Netherlands
1324
-16
🇨🇦 Goths · Canada
1310
-15
🇲🇽 Chinese · Mexico
1286
-14
🇹🇼 Lithuanians · Taiwan
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 911 7:53 12:01 ⛏ Fast Castle
39 740 6:48 12:42 ⛏ Fast Castle
39 733 9:22 13:28 ⛏ Fast Castle
34 652 9:47 13:58 ⛏ Fast Castle
32 602 8:22 12:15 ⛏ Fast Castle
27 512 7:44 11:57 ⛏ Fast Castle
27 515 8:28 12:38 ⛏ Fast Castle
25 477 8:57 12:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,375 3,795 200 300 10,670 10,894
4,275 3,580 770 850 9,475 10,069
4,750 3,940 350 200 9,240 9,419
4,765 2,715 1,650 100 9,230 9,618
3,685 3,349 560 750 8,344 8,361
4,175 3,416 350 300 8,241 9,486
3,160 2,840 1,010 100 7,110 9,177
3,235 2,220 805 750 7,010 7,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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